- Home
- Products
- Gaming Gear
- PUSABIYOU

VR Headset with Controller Adjustable 3D VR Glasses Virtual Reality Headset HD Blu-ray Eye Protected Support 5~7 Inch for Phone/Android (White)
Want the best price and purchase timing?
Our AI advisor analyzes real-time pricing across all channels to find you the best deal.
AI Verdict
This is a 430g phone holder with 95-120 degree FOV, adjustable lenses, and a basic controller, for dipping your toes into mobile VR.
This headset is a situational fit for someone who already owns a 5-7 inch smartphone and wants a low-cost way to experiment with VR. Its 95-120 degree FOV and adjustable lenses offer a basic entry point, but the experience is heavily constrained by the phone's capabilities and the limited controller. It's not a replacement for dedicated VR systems.
If you're looking for a more immersive and interactive VR experience, prioritize headsets with integrated displays, 6DoF tracking, and dedicated motion controllers.
Regret Score™
Very High RiskLower is better — measures purchase-regret risk from real buyer complaints, review credibility, and product maturity
Issues discovered after purchase
Critically weak dimension
Amazon rating vs actual quality
Chance this product isn't for you
Pros
- Supports 5-7 inch non-curved smartphones, making it compatible with most modern phones.
- Features anti-blue light lenses and adjustable interpupillary and object distance for eye comfort.
- Weighs 14.9 ounces (430g), which is relatively light for a headset of this type.
- Includes a controller that functions as a Bluetooth mouse and for simple in-game actions.
- Offers a 95-120 degree field of view, which is decent for phone-based VR.
- Comes with user manuals in six languages, which is helpful for international users.
Cons
- Controller functionality is limited to simple games and basic navigation, not complex VR experiences.
- Image quality is entirely dependent on your phone's screen resolution and the video source quality.
- Requires removing your phone case for optimal fit and performance.
- Lacks built-in audio, requiring external headphones for sound.
- No magnet or NFC, which limits interaction options with some older VR apps.
Dimension Scores
The headset weighs 14.9 ounces (430g) and features adjustable interpupillary and object distance, along with anti-blue light lenses for eye comfort, which is average for phone-based VR.
Constructed from 'high quality ABS + PC' with 'high definition spherical surface (optical friendly)' 42mm lenses, suggesting an average build for its budget price band.
It offers adjustable interpupillary and object distance to suit different vision, which is a key adjustability feature for VR headsets.
The use of 'high quality ABS + PC' for the body and 'high definition spherical surface' lenses indicates standard materials for a budget VR phone holder.
Best For
- Trying out VR with your existing smartphone without a significant investment.
- Watching 3D movies or panoramic videos from YouTube on a large virtual screen.
- Playing simple mobile VR games that only require basic directional control.
- Casual users curious about virtual reality technology.
Not Recommended For
- Serious VR gaming with complex controls or high-fidelity graphics.
- Users expecting an immersive experience comparable to dedicated VR headsets.
- Anyone looking for advanced features like 6DoF tracking or integrated high-quality audio.
- Long VR sessions, due to potential phone overheating and eye strain.
Watch Out For
- The controller's limited functionality means it's 'only suitable for some small games (simple forward, jump, remote sensing control direction)'.
- You'll need to remove your phone case before inserting your device for 'better results'.
- Image quality is directly tied to your phone's resolution and the video quality, so a low-res phone will give a fuzzy experience.
- Phone-based VR generally leads to eye strain after a while, so 'make sure to take plenty of breaks'.
- The VR community widely considers phone-based VR 'garbage' and 'terrible' compared to dedicated headsets.
Full Specifications
| ASIN | B0F82LM7SX |
| Brand | PUSABIYOU |
| Color | White |
| Item Weight | 14.9 ounces |
| Manufacturer | PUSABIYOU |
| Field Of View | 120 Degrees |
| Special Feature | 3D Spatial Audio, Adjustable Headband |
| Operating System | Android, iOS |
| Item model number | 004df5d1-499a-4342-9794-255525cf9daf |
| Compatible Devices | Smartphone |
| Package Dimensions | 7.95 x 4.72 x 4.65 inches |
| Included Components | Controller+VR |
| Age Range (Description) | All |
| Connectivity Technology | Bluetooth |
| Specific Uses For Product | Gaming, Video |
What Buyers Say
Look, if you're thinking about phone VR, you gotta manage expectations. The general consensus is that these phone-based headsets are pretty basic, often called 'garbage' by people used to dedicated VR systems. You're essentially strapping your phone to your face, so the experience is only as good as your phone's screen and the content you find. While this specific model boasts anti-blue light lenses and adjustable focus, don't expect a mind-blowing, immersive journey; it's more for casual dips into 3D videos or super simple games.
“Honestly, it's just a plastic box for your phone. If you want to see what VR is like without spending a ton, it's fine for YouTube 3D videos, but don't expect to be blown away or play any real games.”
Common Praise
- Easy to set up and use, just pop your phone in.
- Adjustable lenses help dial in a clearer image for different users.
- Supports a wide range of phone sizes, from 5 to 7 inches.
- The anti-blue light feature is a thoughtful addition for eye protection.
- Comes with a basic controller for simple interactions.
Common Complaints
- The included controller has very limited functionality, only working for 'some small games'.
- Image quality is entirely dependent on your phone's resolution and the source video, which can be disappointing.
- Many users find phone VR experiences lack true immersion compared to dedicated headsets.
- You often need to remove your phone case, which can be a hassle.
- Eye strain can be an issue after short periods of use.
Ownership Tips
- Finding truly optimized VR content for phone headsets can be a struggle; many apps are outdated or low quality.
- Your phone's battery will drain fast, especially with brighter settings and continuous use.
- The weight of your phone inside the headset can become noticeable after about 20-30 minutes, despite the headset's own light weight.
- Adjusting the phone perfectly inside the tray for optimal viewing can take a few tries each time you use it.
- The controller often feels cheap and its Bluetooth connection can be finicky with some phones.
Frequently Asked Questions
Does this headset have its own screen?
No, this VR headset uses your smartphone as the screen. You insert your 5-7 inch phone into the headset to view content.
Can I play any VR game with the included controller?
The included controller is only suitable for simple games with basic controls like forward, jump, or remote sensing direction. It can also function as a Bluetooth mouse.
Will my iPhone work with this headset?
Yes, it's compatible with both iOS and Android phones between 5 and 7 inches. However, iOS users might have limited controller functionality and need to enable a touch function.
Do I need to remove my phone case?
Yes, the manufacturer recommends removing your phone case for 'better results' when using the headset.
Does this headset have built-in headphones?
No, the product specifications do not mention built-in headphones. You'll need to use your own headphones for audio.
What kind of content can I watch?
You can watch VR-supported games or videos from app stores, or 3D movies, animations, and panoramic concerts directly on platforms like YouTube.
Buying Guide
When you're looking at phone VR headsets like this, you're basically buying a fancy holder for your smartphone. It's not a standalone VR system. Your phone does all the heavy lifting – the screen, the processing, the sensors. So, if your phone has a low-resolution screen, your VR experience will look pixelated. If your phone isn't powerful, games will stutter. Think of it as a window into VR, not the whole house.
FOV (Field of View)
This is how wide your virtual world appears. A higher number means you see more of the virtual environment, making it feel more immersive, like looking through a wide-angle lens instead of binoculars. This headset offers 95-120 degrees, which is okay for phone VR.
Adjustable Interpupillary Distance (IPD) and Object Distance
IPD adjusts the distance between the lenses to match the distance between your eyes, preventing eye strain and ensuring a clear, single image. Object distance lets you focus the image, especially helpful if you wear glasses. Getting these right is like adjusting binoculars to your eyes.
Phone Compatibility (5-7 inches)
This tells you if your phone will physically fit inside the headset. If your phone is too small, the image might not fill the view; too large, and it won't fit at all. It's like making sure a DVD fits into a DVD player.
Controller Type
For phone VR, controllers are usually basic. This one is for 'simple forward, jump, remote sensing control direction.' This means you won't be grabbing virtual objects or waving your hands around like with more advanced VR. It's more like a basic remote control for simple actions.
Alternatives
If this doesn't cut it, look for standalone VR headsets with integrated displays, 6DoF tracking for full movement, and dedicated motion controllers for interactive experiences.



